In my opinion, he is "fine", just like Team Fortress 2 "Spy" one hit KO backstab. Juke practically unstoppable, for example:ġ)Long distance: his rifle damage at least 250 aboveĢ)Short distance: his ultimate skill, and tanky hp (which is almost impossible/ or way to hard to encounter)ģ)Surprise attack: he can either shooting back (because tanky) or getting hit and hide behind the wall (to wait for opportunity to ultimate skill again)Ĥ)Shooting together?: without discord or "chat bar" or communication system, it is impossible ( because teammates might either not aware, or don't know which one is the main priorityĥ)Headshot?: Yes, for monark (2 hit). The only agent that i can't figure out the best strategy to go against is "JUKE" Ronen, and Kan(again): They only required "perfect timing" and "positioning" to defeat themīlaze, Ghost, and Kult: To defeat them, keeping distance, be awared of surrounding, and always be the one to "fire" first (because their hp is low-moderate) Lock, Mi-nu, monark, chapka, revolv, hashtag and cub: they are just like normal soldier with either radar advantage, skill disable, rocket launcher etc, which mean they can be defeated normally through precise or skill-shooting Ghost, creeper and swift: they required "tapping" on head, and keep running(around or get further) Tower, Kan and Knox: to beat them required precise shooting on head and keeping long distance But the question is, some of the agent are practically unbeatable or tooo "tanky" (i always use either "Lock" or "Monark" to play every match, which both of them are "close combat" and no camping)Īfter i had played for 17 hours, i discovered every agents weakness and strong points. Before we dive into the topic, i am "17 hours played time" player who is Moderate-> good FPS player.
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